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GSIO01

Member Since 28 Mar 2008
Offline Last Active Mar 03 2018 10:37 AM
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Posts I've Made

In Topic: Klaw's Mapping Questions!

07 August 2014 - 11:48 PM

I just thought I'd give a hint on a quite good document written by Chrissstrahl that is related to the topic the bug is related to. I covers more of the topics and mechanics related to binary space partitioning in ID Tech 3 based games then any other document ot tutorial I have seen. I does not only cover hint-brushes and area portals but also areas and clusters themself and how to take advantage of the mechanics related to them for optimization.


In Topic: LUA Documentation

07 August 2014 - 11:29 PM

The behavior of the rotational variant does have a dependency on an origin brush, haven't tried it for linear movement, but I assume that works the same.

 

Also, rotating a brush 90 degrees which itself is not aligned to any axis, is a pain in the *ss! :P

 

Vector math is fun ;):P


In Topic: LUA Documentation

26 July 2014 - 10:08 PM

The behaviour of that function might change depending on whether the entity has an origin brush or not. Guess I'll have to check out if that is the case.


In Topic: LUA Documentation

19 July 2014 - 08:04 AM

  1. Sounds used in Lua have no impact to the entity count.
  2. I think that is the newest we have. There were some updates in the meanwhile though but we didn't find the time to update the documentation. You'll may be able to find some additional information or functions available in the source files (prefixed with lua_) here.

Anyway if you come accross any problems or questions feel free to ask us.


In Topic: DISCUSSION: Asteria and 2.3

07 June 2014 - 07:31 PM

I have some things in mind that could be the cause but it needs to evaluated.