Jump to content

Current Entity Limit

  • You cannot reply to this topic

2 replies to this topic

#1 Harry Young

Harry Young

    Ubergames Lead Lua Coder

  • UberGames Developer
  • 291 posts

Posted 04 June 2014 - 12:13 PM

One important information for mappers

as of version 2.3.3 maps can have no more than 1404 entities loaded, including clients

To make sure your map has sufficient capacity for RP make sure your map stays below 1350 entities



#2 Martin Thompson

Martin Thompson

    Member

  • Members
  • 125 posts

Posted 25 June 2014 - 07:51 AM

Good to know.

 

Question about this, seeing as this might impact map design somewhat. When creating alert lighting, untill now i used to have each deck of a ship have 1 alert light brush entity and have all alert brushes part of the entity. Is it perhaps smarter to make all red alert brushes part of 1 big entity? I'm not sure how this wil work with vis stages in the .map to .bsp process though. I'd have to try it out i guess.



#3 Harry Young

Harry Young

    Ubergames Lead Lua Coder

  • UberGames Developer
  • 291 posts

Posted 27 June 2014 - 10:05 PM

Best option is to do this by shader remaping. Since, however, that currently causes a lag, default to one entity per alert and area (e.g. multriple decks linked directly together), as having one entity span all areas will likely cause issues





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users