I figured it'd be simpler to make one big topic, and cover all my questions, than to make one topic for each
I have, at this time, two individual questions for you all.
Firstly - there is a peculiar bug in my most recent project (RPG_Frigate) where, If you happen to be looking in a certain direction (Typically toward engineering) There's some lag/lowFPS issues there.
Frigate, is more or less 5 decks jumbled together in one shell - I've seen maps like this work before, though I'm wondering if this lag issue may have more to do with the game trying to render everything on the map all at once. Is there a way to limit what the game will render at all times - without loosing the streamlined feeling of the map? (IE, you open a door, and can still see everything in the room)
Another question I have, deals more with entities:
On maps like Runabout, and dy100A - when you open the airlock, the Gravity changes.... I've done some seraching, to no avail... and I'm wondering how this could be accomplished?
I appreciate your responses!