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Color Table upgrade

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#1 Harry Young

Harry Young

    Ubergames Lead Lua Coder

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Posted 08 January 2013 - 11:36 PM

Hey everyone 


as you may have noticed we do have a trend to build user interfaces to interact with more complex systems. The number of those will increas with the next release, at least by 2.


With that in mind I started looking at how UI's are build and I realized that they were colored by a redefined set of colors. once I got directed to that It was quite easy to see that it was in kind of a mess: Most of the colors taht were originally planned still have placeholders. I'd like to change that.


Now since have not the slightest experience in mixing up colors I'd like to turn this over to the public or someone who has an idea of whst he/she is doing (like guys that have made their own LCARS-Grapic)


Feel free to contribute here: https://docs.google....V3pkQnRQZ1RiRmc


For the Record: Any modification that we do on the color table will esentially render every UI and every 2D-Draw untested. So if we do change the color table some time might pass before we can show it ingame.

#2 Martin Thompson

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Posted 03 May 2013 - 09:39 PM

Hey Harry,


There are a few "lcars" color tables around the interwebz like these here: http://www.colorhunter.com/tag/lcars/1


I've found more in the past but i dont remember where. Also, have a look at will and ants maps, they contain a lot of nemesis style lcars with correct color scheming.

#3 Harry Young

Harry Young

    Ubergames Lead Lua Coder

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Posted 04 May 2013 - 08:12 AM

Big thank You MT, I was looking for these but I wouldn't find enough of them in one place to have varayety.

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