I'm currently working on a map and it's almost done (its actually an update to an existing map) but i've hit a snag.
Whenever I compile with lights, i get these "dark spots" in the map. This means that some vertices don't recieve lighting AT ALL, thus making them completely black, whilst
the vertex next to it is lit how it is supposed to be.
Are there any q3map2 flags i need to set in order to fix this?
Hopefully some of you have some tips for me. I didn't touch the lights in the original map and the original map is lit properly so I don't know what I'm doing wrong.
Regards, Martin
PS
I've attached a screenshot of the phenomenon