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rpg_atlantis Lua Upgrade


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#1 Harry Young

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Posted 07 July 2011 - 02:38 AM

After a special request I tried to add a little to rpg_atlantis via Lua. I managed to add Transporter, Werpon VFX and restart-capability. I also tried to find a workaround for the Alertbutton's scanables (wich are disappearing after one use 'till map restart) but after three different approaches found myself once again unable to work it into the complex mechanisms Will and Ant managed to set up.

So here it is, just as requested.

#2 USS_Ragnarok

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Posted 07 July 2011 - 03:51 AM

Wow, thanks a lot, Harry! :)

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#3 Alex H

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Posted 07 July 2011 - 09:57 AM

These have been really good so far :) Thank you.

Any chance I could request an update to RPG_Magnificent?

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#4 Harry Young

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Posted 07 July 2011 - 10:05 AM

Uhhh, thats a map I haven't even downloaded yet (we didn't use it). I have a lot of stuff to do today but I'll try to take a look within the weekend for sure.

#5 Alex H

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Posted 07 July 2011 - 11:51 AM

Cool, thanks :)

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#6 Harry Young

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Posted 07 July 2011 - 12:32 PM

Okay, I found my 30 Minutes of familiarizing and There's a lot I could try. Weapon-VFX, forcefields, transporter, restart, Spawnpoints and locations is as good as a done deal but I'd also like to tackle the most notable part of the map wich shows that this was intended for Holomatch-Use before it's refit: the doors speed and possibly sound. I'm going to need to figure out a bit on this end and if I cant i'll leave it as it is.

#7 Alex H

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Posted 07 July 2011 - 01:16 PM

Sounds good, anything that you could do for the turbolifts at all?

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#8 Harry Young

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Posted 07 July 2011 - 01:45 PM

Nope. Turbolift-refitting has - as almost any addable feature - some specific requirements. In the Case of turbolifts the map has to feature a turbolift-system that is based on the idea of nearly seamless transportation but due to the lack of the feature had to resort on trigger_teleport and a bunch of usables. In general Usables are the limiting factor as I really can't spawn any new ones via Lua (at least my tries failed with a pretty convincing error-message ^^)

#9 Alex H

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Posted 07 July 2011 - 06:44 PM

Ah no worries then :) Thank you anyway

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