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Introducing DesktopTweet!

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#1 TiM



  • UberGames Admin
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Posted 26 July 2009 - 06:34 PM


Hey guys!

Sorry it's been a bit of a while since I've been really active on the forums. I've been busy on multiple fronts lately. :$

The main thing is still working on the CG for this TV episode still, and I dare say it's still going to be a little longer before it's finished.
I've been working with a cool guy called Kelly Meyers for the past month or so. Kelly was one of the main VFX tech guys for season 2 and 3 of Battlestar Galactica, and the shots he's cranking out for this show look niiiice. I'm hoping if I get clearance, I can post some more pictures up here in the forums. :)

Secondly, I just finished the final hurdle of a small C# utility I've been working on. I started it originally so I could use it as a bit of training for the kind of coding I was doing at work, and now it's finished. :D

The utility is called DesktopTweet, and as you can guess, it's a utility designed to work with Twitter.
Simply put, DesktopTweet lets you quickly snap pictures of your desktop screen, and then post them on Twitter straight away.
I've been putting a lot of time and effort into getting it finished quickly and now, because I now want to use it to post updates on all of the other projects I'm working on.

Since it's not reeeeeally about games, I decided not to make it under the UberGames mantle, but now since Dom's released NetSwarm here, I'm thinking maybe I could have haha... :$

In any case, if you use Twitter, please give it a try. :D


From here on, I'm focussing back on working on refining the UberGames site again. At the moment, there's still a lot of stuff I want to do in the backend system... including a few bugs I've picked up on, but hopefully I'll be a bit more active from here on.

Thanks! :)


#2 RedTechie


    UberGames Administrator

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Posted 27 July 2009 - 01:30 PM

Congrats TiM!

Although I still think there should be a Mac version B)
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#3 TiM



  • UberGames Admin
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Posted 27 July 2009 - 05:52 PM

Hehe thanks man.

Bah! I've already told you many times... I have no clue how I would make a Mac version of this program... :P

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