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WIP: func_mover


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#1 GSIO01

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Posted 09 July 2009 - 11:17 PM

This entity works like an func_train for know with some enhancements and some more to come. To see what the enhancements are you have to watch the video as I'm to lazy to write a discribtion of them here :P.


http://downloads.hen...ip_1.avi (~2mb)

#2 GSIO01

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Posted 10 July 2009 - 07:35 PM

func_mover now rotates to the angles of a path_point if it has angles set, if the angles of the func_mover and the angles of the path_point aren't the same.

#3 Ryan

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Posted 10 July 2009 - 11:10 PM

GSI...wow...honestly. You're doing awesome work dude =)

- Ryan -


#4 Scooter

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Posted 11 July 2009 - 02:23 AM

This will make for some very nice flying shuttlecraft.

#5 Apprentice

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Posted 11 July 2009 - 08:21 AM

Maybe an idea to drop the timer/fps indication when you write stuff on the screen . . .

#6 Arron Dominion

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Posted 12 July 2009 - 12:40 AM

By the looks of it, this might have many uses, depending on how one uses it.
Posted Image

#7 GSIO01

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Posted 12 July 2009 - 12:25 PM

We'll see what the community makes out of it.

At the moment there still is a problem with rotations for the first path_point and rotations between only two path_points, but I'm sure I'll be able to fix that.

#8 GSIO01

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Posted 29 June 2010 - 03:57 PM

This work on func_mover will be discontinued as the wanted behavior can be achieved by lua script now.



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