Jump to content

WIP: Better single player map support


  • You cannot reply to this topic

13 replies to this topic

#1 GSIO01

GSIO01

    UberGames Developer

  • UberGames Developer
  • 1,021 posts

Posted 06 July 2009 - 10:27 PM

Hey I head an idea how the support for single player maps can be increased.

Well basicly once the map is loaded and the game get initialized it is checked whether an sp map was loaded and if which one. Then map specific changes will be made such as turning func_usable force field into real func_forcefield entities or turning an existing func_usable into an func_usable that can be used as switch to toggle thinks like force fields and so on.

So here is a little demo video. It's only the start of borg1 but it shows you how the the playablility will be increaded by this:
http://downloads.hen...1.avi (~8.3 mb)

#2 Lee

Lee

    Safety not guaranteed.

  • Members
  • 1,418 posts

Posted 06 July 2009 - 11:58 PM

This is epic. Now if you make a co-op I'll love you forever.
3.141592653589793238462643383279502884197169399375105820974944592307816406286208998628034825342117067982
14808651328230664709384460955058223172535940812848111745028410270193852110555964462294895493038196442881
09756659334461fnord28475648233786783165271201909145648566923460348610454326648213393607260249141273724587
006606315588174881520920962829254091715364367892590360011330530548820466521384146951941511609

#3 GSIO01

GSIO01

    UberGames Developer

  • UberGames Developer
  • 1,021 posts

Posted 07 July 2009 - 10:50 AM

Well I won't do that for know as making every level compatible is a huge bunch of work already.

Little update as well. At map start all spawnpoint are deleted and new spawnpoints are created at the levels startpoint so everyone spawns at the same spot.

#4 Arron Dominion

Arron Dominion

    Member

  • Members
  • 499 posts

Posted 07 July 2009 - 04:56 PM

This could be useful in expanding the scope of maps that could be used
Posted Image

#5 The Tenth Doctor

The Tenth Doctor

    Admiral of the Fleet

  • Members
  • 597 posts

Posted 07 July 2009 - 05:13 PM

Indeed.

Generally, the SP maps are well designed, so this would be a great boost to have them more interactive.

Luke Sutton, AKA 'The Doctor'

Media critic, writer, filmmaker, gamer, Trekker, and Time Lord. Site manager (still!) of Elite Force Files.com & creator of fan-film series Star Trek: UnitySatire is to me what winning elections isn't to Gordon Brown.

 

For links and info on my projects & investigations, view my blog:

 

http://lukesutton.blogspot.com/

 

Personal opinions are not endorsed by Filefront, Gateway Productions or Unity Starbase.

 


#6 GSIO01

GSIO01

    UberGames Developer

  • UberGames Developer
  • 1,021 posts

Posted 07 July 2009 - 06:24 PM

I finished borg1: http://downloads.hen...vi(~21 mb DivX)

Currently working on borg2.

#7 GSIO01

GSIO01

    UberGames Developer

  • UberGames Developer
  • 1,021 posts

Posted 07 July 2009 - 11:08 PM

Added support for borg2 and enhanced support for borg1.

#8 Lee

Lee

    Safety not guaranteed.

  • Members
  • 1,418 posts

Posted 08 July 2009 - 01:53 AM

Enhanced :D?

Edit: I thought you meant something special like you added enhanced support.

Sounded pretty cool.
3.141592653589793238462643383279502884197169399375105820974944592307816406286208998628034825342117067982
14808651328230664709384460955058223172535940812848111745028410270193852110555964462294895493038196442881
09756659334461fnord28475648233786783165271201909145648566923460348610454326648213393607260249141273724587
006606315588174881520920962829254091715364367892590360011330530548820466521384146951941511609

#9 GSIO01

GSIO01

    UberGames Developer

  • UberGames Developer
  • 1,021 posts

Posted 08 July 2009 - 03:29 PM

dn1->dn2->dn3->dn4->dn5->dn6 finished working on dn8 now.

#10 Telex Ferra

Telex Ferra

    Member

  • Members
  • 1,104 posts

Posted 08 July 2009 - 06:44 PM

Dreadnaught maps are the best for RP!

I used to use those on HF all the time.

#11 Veritas

Veritas

    Member

  • Members
  • 302 posts

Posted 15 July 2009 - 05:33 PM

This is gonna be incredibly useful; SP maps have great RP potential!
Posted Image

#12 GSIO01

GSIO01

    UberGames Developer

  • UberGames Developer
  • 1,021 posts

Posted 25 May 2010 - 09:52 AM

This feature will be removed in the next releases.

But don't worry it's only done temporally until a better solution to add the support to the levels is finished.

#13 GSIO01

GSIO01

    UberGames Developer

  • UberGames Developer
  • 1,021 posts

Posted 29 June 2010 - 03:54 PM

The single player map support will be based on lua scripting in future. This actually open the possibility to change the SP map support to your needs if you want.

#14 GSIO01

GSIO01

    UberGames Developer

  • UberGames Developer
  • 1,021 posts

Posted 29 June 2010 - 09:15 PM

Worked a bit on borg1:
http://downloads.hen...a.avi ( ~27MB )
http://downloads.hen...ow.avi ( ~7MB )

Everything done with the new lue scripting system.



0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users