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RPG-X2 Beta 2 - Release



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#1 TiM

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Posted 12 June 2007 - 10:37 AM

Update:

The server is now running beta 2 on the Atlantis map.
The bug tracker is now working again.

Could you please go through all the open bugs, and if they appear to work now please leave a comment for that bug saying that. And ofcourse if something else is broken then report it

- Phenix

-----------------------------------------------------------------

Hey guys, sorry for the slight delay. I noticed a few more glitches, which I've hopefully fixed. The rest is up to you!

Due to it's enormous size (Approx 150MB in total now ), I've separated the mod into the separate PK3s, each one containing a segregated part of the system. This is mainly applying to objects such as player models and maps.

Password: aikotoba12062007 (Japanese word for password plus date)

==================================

pak0.pk3 - The core mod
Download: http://www.ubergames...RPGX2_Beta2.zip
Date added: 6-12-07

pak1.pk3 - All of the standard EF player models converted to RPG-X2 parameters
Download:
http://www.ubergames..._Beta2_Pak1.zip
Date added: 6-12-07

pak2.pk3 - Runabout and Poseidon-B maps enhanced with RPG-X2 entities.
Download:
http://www.ubergames..._Beta2_Pak2.zip
Date added: 6-12-07

pak3.pk3 - The USS Atlantis map (Will require ioEF to run)
Download:
http://www.ubergames..._Beta2_Pak3.zip
Date added: 6-12-07

==================================

I'll just stress something here as I believe there was a bit of confusion about it previously.

RPG-X2 has been designed and built from the start with vanilla EF, _not_ ioEF in mind. ioEF is still under development, with several major glitches in it (including elements in the shader engine and audio system) so adding support for it has been more an optional feature rather than a necessity as of this time.
Since Atlantis requires ioEF to run, I'm still wondering what the heck we can do about this... :S But it doesn't matter for now.

If you're using ioEF and you see a code based bug, double-check that the same bug is appearing in vanilla EF as well. If it doesn't, then it's a glitch in ioEF, and there's not much we can really do to fix it right now. ;)

Have fun! Happy bug-hunting!

-TiM

#2 SimmerALPHA

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Posted 12 June 2007 - 12:08 PM

Why are all the files the same namely pak0.pk3?

#3 TiM

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Posted 12 June 2007 - 12:18 PM

Try it again.

I just found out before that since I copied and pasted the first link, all of them were referencing the pak0.pk3 zip file lol.

It should be fixed now.

-TiM

#4 Marcin

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Posted 12 June 2007 - 12:42 PM

When will the bugtracker be fixed?

edit:...It shows up when you scroll down though ;)

#5 Scooter

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Posted 12 June 2007 - 04:17 PM

I've updated the bug tracker to know that we're on Beta 2 now. It's ugly, but the functionality still works.

#6 SimmerALPHA

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Posted 12 June 2007 - 05:07 PM

I can't log in on the bugtracker anymore. I cleaned out my cookies, page-history, etc. and the automatic login disappeared. When I log in now it gives me an error which leads me no where. And I have so much bugs to report.;)

#7 Dom

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Posted 12 June 2007 - 05:11 PM

Fixed.

#8 SimmerALPHA

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Posted 12 June 2007 - 05:18 PM

That was fast. Thanks.

#9 Scooter

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Posted 12 June 2007 - 06:02 PM

Everybody make sure to increase com_hunkmegs to prevent malloc errors.

#10 Kori Barnes

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Posted 12 June 2007 - 07:32 PM

Downloading now, will test after homework.
Lieutenant Kori Barnes
Chief of Security USS Poseidon NCC-70176-A


#11 Slayer

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Posted 12 June 2007 - 09:33 PM

How do we call up the new poseidon and runabout?
Im Klingon and a Hanyou Dog Demon...AT THE SAME TIME!
[SIGPIC]Posted Image[/SIGPIC]

#12 Kori Barnes

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Posted 12 June 2007 - 09:52 PM

rpgx_runabout or rpgx_Poseidon_b
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#13 Slayer

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Posted 12 June 2007 - 10:04 PM

Thanks. I just looked in the pk3 file and found that. I like the new color scheme of Poseidon its a nice touch. Ive got one thing though, is it possible to have the blast door activate forcefields on the entrance doors? Seems logical doesn't it? It is all amazing regardless. Few subtle additions really make it all around better experience.
Im Klingon and a Hanyou Dog Demon...AT THE SAME TIME!
[SIGPIC]Posted Image[/SIGPIC]




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