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#1 Slayer

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Posted 21 May 2007 - 06:21 AM

Anything? Maybe even a fun bed time story...
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#2 Dom

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Posted 21 May 2007 - 09:24 AM

This sounds a lot like "when is beta 2 due out"

The answer when it's ready (soon) ^_^

#3 Scooter

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Posted 21 May 2007 - 02:48 PM

Possibly within the next few days if there are no hiccups.

#4 Slayer

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Posted 21 May 2007 - 03:22 PM

Ok. Didn't mean to sound pestering lol. I guess my actual question was are there any files other than the Atlantis update (first one) that I need. I have been a bit out of the loop lately with school.
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#5 Kori Barnes

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Posted 21 May 2007 - 03:50 PM

There was an Atlantis update?
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#6 Scooter

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Posted 21 May 2007 - 07:08 PM

Anything that you need will be bundled with Beta 2. Optionally, you can also test things that get posted on the bug tracker, if you want more to do. Files are posted on the bug tracker periodically between builds to either fix bugs or add new features. The main reason for posting them on the bug tracker is so that TiM or Phenix doesn't forget to integrate them, but it has the added benefit that beta testers can try them out before an official build and report any bugs sooner rather than later.

#7 Slayer

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Posted 11 June 2007 - 12:07 AM

Cool. Anyone have a favorite kind of pie?:D
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#8 TiM

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Posted 11 June 2007 - 02:59 PM

Beta 2 is pretty much ready. I spent the last week weeding out a tonne of errors that popped up when I compiled it to QVM.

With it should include
-All of the standard EF models converted to the RPG-X2 (Isolating Laz's right now so they can be added to a separate PK3 and released as soon as I can afterwards)
-RPG-X2 versions of Runabout and Poseidon-B (Erm... I heard there was a Chambers v2 in the works... what's the dealy-o with that right now?)
-Multiple compile versions of Atlantis (Including textures which I've rescaled to OpenGL norms)

I'm hoping to get this thing up as soon as I humanly can manage hehe.

Also... why has the bug tracker gone ka-flooey for me? :D

-TiM

#9 Scooter

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Posted 11 June 2007 - 04:23 PM

Not just for you. It started spitting out errors day before last. Maybe Phenix tried to update to the latest version?

#10 TiM

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Posted 11 June 2007 - 06:28 PM

Ah okay. I might have a look at some point if that isn't the case...

Arggh okay... I was hoping to get the mod uploaded by tonight... but just as I was about to, I found a bug where spectators are getting wedged in door entities because of the turbolift code (due to teleportation).

I'll make it my goal to fix that b4 sleep and to then upload it tomorrow...

-TiM

#11 TiM

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Posted 11 June 2007 - 06:49 PM

W00t. Fixed.

Okay hang tight... I'll put it up tomorrow.

For now... sleep.

-TiM

#12 Scooter

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Posted 11 June 2007 - 07:57 PM

It was just before 4am when TiM posted that. I hope he's not planning on getting a full 8 hours of sleep.

#13 Slayer

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Posted 11 June 2007 - 09:52 PM

Awesome. See what the amazingness of what pie can do? We thank you for your dedication and dilegence so have a nice apple pie.
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#14 Jake Conhale

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Posted 11 June 2007 - 11:14 PM

Oh common, he's done a lot of work, he deserves a proper reward.

He deserves pumpkin pie.

Hey, any chance of having that put in to go along with the coffee cup? ;)
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#15 Kori Barnes

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Posted 12 June 2007 - 03:19 AM

Awesome, Hopefully it will be ready for testing when i get home from school! (It is 11PM right now school starts at 8 so.. yeah, and ends at 2:35)
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#16 TiM

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Posted 12 June 2007 - 04:27 AM

I got 6 hours before having to get up for work, which is where I am right now... But I feel kinda funny lol.... I might need more coffee... ;)

Haha pie... that'd be good right now.

Anyway... yeah, it's done. I've uploaded it to the UberGames site... download information pending.

-TiM

#17 Slayer

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Posted 12 June 2007 - 06:22 AM

YOU ARE GOD!!
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