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Single Player Crash, and a text bug.


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#1 Odyssey

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Posted 19 November 2006 - 05:56 PM

I always had an error with Single Player in Elite Force, because I pretty much had the RPG-X Mod installed for all that time. So, I finally went to load up SP out of boredom, and it started to load, but then it reverted to the console startup and gave me this error:

Z_Free: Freed A Pointer Without ZoneID.

So, I reinstalled EF, and Single Player worked fine. Reinstalled the Starfleet Museum mod, and it worked fine. Reinstalled RPG-X and the whole thing went down the toilet.
So, if someone can correct this for the next version, please do so.

Also, I noticed that if you change classes to one that's nonexistant, it says "Class dosn't exist!" instead of "Class doesn't exist!". Note the "E" in the latter.

So, yeah. Those are the bugs I found in RPG-X 1.1.

On another note: I keep getting

CL_ParseServerMessage: Read Past End of Server Message

on my own game when I try to load up Enterprise-E-V2. Can someone help me with this, also?

#2 TiM

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Posted 19 November 2006 - 06:08 PM

Uh... you didn't drag the RPG-X pk3 files into your BaseEF did you?

Since they shouldn't be loaded by default if you start up EF SP...

Oh and welcome to the RPG-X forums. :)

-TiM

#3 Odyssey

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Posted 19 November 2006 - 06:11 PM

Uh... you didn't drag the RPG-X pk3 files into your BaseEF did you?

Since they shouldn't be loaded by default if you start up EF SP...

Oh and welcome to the RPG-X forums. :)

-TiM


Uhh...no. Unlike some other people, I'm smart enough to read the ReadMe's. I put the RPG-X folder into the root EF directory like I'm supposed to.

Thanks for the welcome.

#4 Dom

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Posted 20 November 2006 - 01:23 PM

Hum, I've never heard of this problem before, could you list all the files in your baseEF directory please.
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#5 Scooter

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Posted 20 November 2006 - 09:59 PM

Here's a quick way of making a list of the files in your BaseEF folder, just like us old-skoolers used to do it back in the 80's.

Open up a command prompt (Start, Run, type "cmd" and click OK) and navigate to your BaseEF folder. If you installed to the default location, you would type something like this at the prompt:
cd \program files\raven\star trek voyager elite force\baseef
Now comes the l33t part:
dir > list.txt
The greater than symbol is what us DOS veterans use to redirect output, in this case to a non-existant text file (it will be created automatically). Open up the text file and you can copy-paste the list to here.

For those who like to learn more, here's another one from back in the day:
dir > prn
That redirects output to the printer. I haven't tried it in a long time but probably it would use whatever is set as default in Windows. To achieve DOS greatness, use a dot-matrix printer as an output device instead of a monitor.

#6 Odyssey

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Posted 21 November 2006 - 03:06 AM

Hum, I've never heard of this problem before, could you list all the files in your baseEF directory please.


Sure. Here it is:

__rzi_04.078
BOD BAY 37 UNINSTALL.exe
bod_bay37.pk3
courtroom.pk3
ctf_deralict3.pk3
ctf_newwest.pk3
ctf_planet_travel.pk3
daedalus2.pk3
Dangercity.pk3
DBRIDGE.pk3
deepspacenine.pk3
DeltaFlyer2v.pk3
destroyme.pk3
dm_1701d.pk3
dm_dy100a.pk3
dm_dy100a_rpg.pk3
ef_Droideka.pk3
EFArea51.pk3
efconfig.cfg
efmdl-Onilink.pk3
efmdl-samus.pk3
efq3.reg
enterprise-e.pk3
enterprise-e-express.pk3
enterprise-e-v2.pk3
erunabout.pk3
expefq3.reg
hmconfig.cfg
lcars-high.pk3
mapextras.pk3
map-neoegypt.pk3
new_new_york.pk3
oldbase.pk3
pak0.pk3
pak1.pk3
pak2.pk3
pak3.pk3
prophecy.pk3
rpg_crashsite.pk3
rpg_magnificent.pk3
RPG_Type6.pk3
rpg_type9.pk3
RPG_Type9_v2.pk3
RPG_Type10.pk3
RPG_Type18.pk3
rurapenthe.pk3
sciencestation.pk3
shipskins.pk3
SonicDominion.pk3
SonicTheHedgehog.pk3
STRP_base.pk3
strp_dallas.pk3
strp_defiant.pk3
strp_runabout.pk3
stukton_v2.pk3
SW-BattleDroid.pk3
TNGDEMO.pk3
TNGenterprise.pk3
TOSCruiser.pk3
type8shuttle.pk3
uss_nimitz_beta_1_1.pk3
uss_nimitz_beta_1_3.pk3
uss_poseidon.pk3
uss_serenity_a.pk3
uss_serenity_b.pk3
uss_serenity_b_v2.pk3
ussent.pk3
ussenterprise3.pk3
ussmagnificent.pk3
ussprometheus_rpg.pk3
v1_dagger.pk3
voyagerrpg.pk3
voyagerrpg.bsp
voyagerbridgeerp.pk3
zanti-brig.pk3
zfrontier_beta11.pk3
zholodeck.pk3
zrpg_kvort.pk3
zzzzstarbase47.pk3
zzzzz_starbase_47_adjustments.pk3
zzzzzSTRP_HQ_mappack2.pk3
zzzzzzuss_poseidon-a.pk3
zzzzzzuss_salem.pk3
zzzzzzzstrp-hq-2.pk3
zzzzzzzzuss_salem_v2.pk3
zzzzzzzzzzzzFR_CASSINIBETA.pk3
zzzzzzzzzzzzzzsalemfix.pk3
zzzzzzzzzzzzzzzv2poseidona.pk3
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzyager-e_final.pk3
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzztype21.pk3

--That a good enough list?

(EDIT: Ignore the space after the "." in the Type21 map pk3. For some reason that space won't go away when I edit it.)

#7 Vincentlammeren

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Posted 21 November 2006 - 02:30 PM

"__rzi_04.078" ??? :S
"destroyme.pk3" (lol that sounds like a bug trying to message you :eek:)

Well anyway I don't see any other weird files in there, maybe others do ^_^
Oh and it is nice to see my anti-brig mod in there ;)

#8 Odyssey

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Posted 22 November 2006 - 10:36 PM

I found out that the .078 file was harmless so I just left it there.
And DestroyMe is a CTF map based on a Star Destroyer.

And yes, Vincent, your Anti-Brig mod is in there. :D
I couldn't resist the urge to walk up to Janeway, and have her say "Dismissed" and then...Well, you get the point. I always wanted to murder everyone on Voyager. >: D

#9 Vincentlammeren

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Posted 23 November 2006 - 04:56 PM

Hehe yeah that was the idea lol :D
Anyway too bad those files are not the wrong ones :S I really dont see any other weird files. The only hint I can give is to check the edit date of all the original EF packs... they should be quite some time ago. Accidentally editing the pak3.pk3 crashed my EF some time ago ;)

#10 Odyssey

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Posted 23 November 2006 - 08:00 PM

I already took the liberty, and it said "May 24, 2003" which is about the date I got the "Star Trek: ACTION PACK" which included Armada 1, 2, and EF with the Expansion Pack.



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