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[IDEA] Deactivate entity



4 replies to this topic

#1 Scooter

Scooter

    The Canon Man

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Posted 21 September 2006 - 11:55 PM

Deactivate entities (doors, usables, whatever) to prevent them from being used.

deactivateEntity "targetname"



targetname being the key defined in the map editor to identify the entity.

#2 Dom

Dom

    I touch everything

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Posted 22 September 2006 - 09:32 AM

I assume you also want an activeEntity command too?
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#3 Scooter

Scooter

    The Canon Man

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Posted 22 September 2006 - 07:43 PM

Yeah that would probably be needed too.:confused:

Want me to post another thread for it?

#4 TiM

TiM

    Administrator

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Posted 23 September 2006 - 03:21 AM

Lol...

You could probably use the code I wrote to lock the turbolift doors for this. :confused:

-TiM

#5 Scooter

Scooter

    The Canon Man

  • UberGames Admin
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Posted 23 September 2006 - 02:11 PM

I wonder if there should be the possibility of security overrides too...




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