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[IDEA] useEntity



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#1 William

William

    Lead Level Developer - RPG-X

  • UberGames Developer
  • 728 posts

Posted 17 September 2006 - 07:06 PM

Using entities anything from, FX_entities, trigger_relays, to hiding / showing func_usables (Similar to TiMs useEnt)

useEntity "targetname"


targetname being the key defined in the map editor to identify the entity.




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