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Another Bug: Turrets


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#1 Marc Tucker

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Posted 04 August 2005 - 06:32 AM

Hi, i've found another bug and wanted to ask if this bug can also be corrected, or if an extra entity can be made

i created a anti-n00b-system on my map. entity name: misc_turret. But if i destroy a turret (while using the rpg-x mod), the server crashes.

Is there a way to correct this?

- Marc Tucker
Posted Image[IMG]http://www.rpg-x.net/%5C%27http://ds9sig.ne-rp.org/marctucker.png%5C%27[/IMG]

#2 TiM

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Posted 08 August 2005 - 08:09 AM

Hrmm, crashes how?

We had a bug in another portion of the code (yet to be fixed since none of us can figure out why :) ) where shooting a breakable ent would make EF randomly quit.

Is that the same? If it is, I'm not sure on outr chances of fixing it. :)

-TiM

#3 Marc Tucker

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Posted 08 August 2005 - 11:55 AM

hm i dont know.
the server prints this error-message:

----- Server Shutdown -----
broadcast: print "Server crashed: SV_GetUserinfo: bad index 26676\n\n"
Sending heartbeat to master.stef1.ravensoft.com:27953
Sending heartbeat to master.gamespy.com:27900
Sending heartstop to master.stef1.ravensoft.com:27953
Sending heartstop to master.gamespy.com:27900
==== ShutdownGame ====
AAS shutdown.
---------------------------
********************
ERROR: SV_GetUserinfo: bad index 26676

********************

i hope this helps.
Posted Image[IMG]http://www.rpg-x.net/%5C%27http://ds9sig.ne-rp.org/marctucker.png%5C%27[/IMG]



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